Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities. "I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Lilac/Light Purple: Switches, buttons, etc.ĭo what you wish with this map if you want I can also bring out a version without the markings. Yellow: Keys, either lying on the ground, in chests or on enemies, depending on whats nearby. Also shows secret doors if there are any. Evil Genius, Evil Islands: Curse of the Lost Soul, Evil West, Evoland, Exanima, F.E.A.R. Green: Containers in general, may be empty, may be full, I dunno.ĭark Red/Dark purple: Doors (Purple means locked). Getting started with Vortex Downloading your first collection. Orange: One specific type of trap involving fire.īlue: Notable items lying around the room. Red: Enemies that are almost guaranteed to be in that room/place. So keep that in mind when looking at this map. Of course, I can guarantee that I have missed one thing here and there, be it a container or a good item. This is a pragmatic map, for others to make up the best route to the places they wish to go to in the case they dont care about exploring or have already taken a look at everything. Then I saw a zombie wielding my weapon of choice from the arena, the two-handed axe, and started a needless fight with him.ġ5 seconds afterwards, I lay dead on the ground.I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. ![]() Still trying to find my way back to the beginning, I avoided needless fights and tried to make sense of my surroundings. I don't know if my attacker won and lost his aggressive feelings for me after slaying his kin, or if he got served justice after his pal got tired of his carelessness.Īnyway, I survived and got to listen to my enemies fighting each other. I'm not racist, but all zombies look the same. I walked toward the place of their bout, and found the survivor patrolling the hallways, ignoring me. ![]() When I heard one of them go down, I awaited battle, but nothing came. So I once again ran off, stopped within earshot of their battle, dropped the torch on the ground and put my character in battle ready stance. When I did, they caught up with me, but I noticed that the second zombie was actually ignoring me and only attacking the first one. I ran in a state of panic, trying to get enough distance between us for me to open the inventory and switch the torch with the sledgehammer. One of them was aggroed and tried to hit me, but missed and hit the other guy. Trying to find myself back to the locked door in the beginning, I accidently ran into two zombies. This one time I actually managed to make the greatsword-guy bleed! He murderized me shortly afterwards, of course. Dead Mathias: Cloth Shirt, Cloth Trouser, Waistcoat, Leather Boots, LetterĪt some point I did stop writing down locations of "crap" weapons. Couldn't open from twin monster side, blocked? Door hidden behind barrel, couldn't open (barricade?). Cloth Tunic, Leather Boots, Cloth Trousers Naiss Mechanism Workings, Note to Darrin Resentment for Thaven, Life of Linus Fendrick A couple of weapons are also hidden inside barrels or just hang on the wall and are therefore quite easy to miss. Light-sources are rather rare, most of the time you will throw down the torch to get some vision while you handle the enemies with a twohanded metal bar or a makeshift shield/axe. The other issue is actually seeing your opponent. The two biggest issues early on when starting the "story mode" will be that your enemies are undead, which means that they behave a little differently and more recklessly than the opponents that you trained against in the arena (which is a great way to get a handle on the combat itself). Getting swarmed is one of the easiest ways to get flanked though and without any decent equipment you will be taking critical damage rather quickly. ![]() Chairs and barrels are easy to trip over during combat, and one overhead attack usually takes care of enemies that have fallen to the ground. Simple one on one situations can be a clusterfuck already while it is entirely possible to contain multiple enemies by fighting in doorways or close to objects that can get in the way. It largely depends on your grasp of the combat controls.
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